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On the Curvature of Deep Generative Models

According to the manifold hypothesis, high-dimensional data, despite its apparent complexity, often adheres to a simpler underlying structure, typically represented as a manifold, or a lower-dimensional surface embedded within the larger dimensional space. Performing computations within these high-dimensional environments presents significant challenges. A practical approach is to parameterize the surface in $\mathcal{X}$ by a low-dimensional variable $\mathbf{z} \in \mathcal{Z}$ created with a suitable smooth generator function $f : \mathcal{Z} \to \mathcal{X}$.

March 2, 2024 Read
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Semi-Discrete Optimal Transport for Texture Synthesis

Texture synthesis is a technique that consists in generating some realistic textures by imitating the patterns of a given exemplar texture. It plays a crucial role in many domains such as computer graphics, where the synthesis quality directly impacts the visual quality and the realism of graphical environments. The objective is to have a realistic replica in a visual sense but with original content: we don’t simply want to copy parts of the original texture for the sake of visual quality and realism.

March 2, 2024 Read
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